Slowly punting about an unearthly terrain solving mechanical puzzles and piecing together a dime store fantasy plot isn't nearly as novel in 2017 as it was in 1993. While Obduction proves that you. The strange worlds of Obduction reveal their secrets only as you explore, discover, coax, and consider their clues. As you bask in the otherworldly beauty and explore the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now. Obduction stumbles a bit performance-wise as well. Loading into the game usually takes more than a full minute, and the in-game loading screen for Hunrath can sometimes take just as long.
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HIGH The beautifully rendered worlds.
LOW A third of the game is loading screens.
WTF Why can't I move faster!?
Obduction follows in the footsteps of games like Myst and Riven as an open-world, environmental puzzle game that requires an attention to detail and a saint's patience from its audience. Yet while this new release from Cyan Worlds might respect the intellect of its players, it does not respect their time.
After being abducted by aliens in the opening sequence, players find themselves on a strange world nearly devoid of life, but brimming with tiny buttons to push and switches to flip. The first hour of the adventure features decent pacing, builds a sense of intrigue, and delivers puzzles in a fairly clear manner. Cyan Worlds makes use of old-school full motion video and real actors as NPCs to help deliver the premise. However, this sense of immersion, storytelling, and discovery doesn't last long.
Obduction attempts to tell a story about people from across time being abducted and forming a community on these alien worlds. The devs provide a lot of lore, but most of it comes through notebooks and journals. Yet this narrative doesn't compliment the gameplay in any way — it's ancillary rather than additive. It's also all but impossible to read on a TV screen that's not parked right next to the player's eyeballs. Not optimizing the display text for a console release is perplexing and speaks to the sloppy nature of the game in general.
For instance, the controls don't work well on a PS4 controller. Players will struggle to maneuver a tiny reticle over small objects in order to activate switches or pull levers. With the precision of a mouse it's not terribly difficult, but it manages to be obnoxious using a DualShock 4.
Another example of this sloppiness comes through in the excessive loadtimes. The loading screen is visually arresting as players witness reality fracturing into millions of tiny elements that gyrate and envelop the player, but after sitting through this same 30-second sequence over and over and over again, this image will come to haunt and annoy. Smooze 1 9 1997.
Past the loading, Obduction quickly nosedives into long, long walks between points of interest, more excruciating loading screens, and baffling obstacles that I hesitate to even call puzzles. Whereas a game like The Witness didn't explain much of its world to the player, exploration was almost always rewarded with new knowledge and its line puzzles were engaging in and of themselves. In contrast, Obduction requires the player to wander around with little knowledge or learning while looking for the next object to manipulate in the hopes of progressing. Obduction quickly becomes an exercise in tedium.
In my view, a good puzzle provides players with everything they need within a confined area and tests their situational thinking, rather than their memory or their ability to withstand long slogs across the map to flip a switch or recover a crucial piece of information seen hours ago. Some may remember this approach from days of old and appreciate it, but for people who have a life, responsibilities, or a small mountain of other games to play, this can be the kiss of death.
Other puzzles involve an alien language composed of connecting blue dots that can be solved by simply exhausting a limited number of possibilities — both a godsend and a major problem. On one hand, it helps frustrated players move forward with a little experimentation. On the other, it does not adequately communicate the basic logic it wants players to acquire.
Another central mechanic of Obduction involves transportation machines that warp the player and chunks of the environment in order to cross gaps or create paths forward. This means having to sit through a lot of loading screens. This is at its worst in the third area of the adventure and the game's final puzzle, which is cleverly designed but mired in loading screen after loading screen while players transport back and forth between worlds.
Workspaces 1 5 2 – organize your work. Spanning three large areas across different planets (a fourth is more-or-less stapled on) the main thing players do in Obduction is walk for long periods of time. While discovering the world for the first time, the walking is enjoyable. But, once the game devolves into backtracking, it's monotonous. Movement in general is slow and cumbersome even when using ‘run' mode, and in a title that requires walking for virtual miles between puzzle elements, this is simply unacceptable.
Despite featuring a gorgeous and carefully-designed world, Obduction fails to execute on its central identity as a puzzle game. And, when three quarters of the experience consists of walking from one point to another and sitting through loading screens, it's difficult to imagine that Cyan Worlds respects the time of Obduction's players. Returning the favor, I ended up having very little respect for their game. Rating: 5 out of 10
Disclosures: This game is developed by Cyan Worlds and published by Cyan Worlds. It is currently available on PC, macOS, and PlayStation 4. This copy of the game was obtained via publisher and reviewed on a PS4 Pro. Approximately 16 hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.
Parents: According to the ESRB, this game is rated E for and contains Fantasy Violence and Mild Language. The violence is just environmental destruction using lasers and, in one climactic instance, an explosive. There are only a handful of non-player characters, and none of their language is inappropriate for children.
Deaf & Hard of Hearing Gamers: The game does not require audio. It features subtitles for dialogue and mostly depends on environmental cues for puzzle solving. It is fully accessible.
Remappable Controls: No, this game's controls are not remappable.
Colorblind Modes: There are no colorblind modes available in the options.
John Vanderhoef
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OBDUCTION:
2017: Original Dutch Walkthrough by: DickLeeuw
Kidnap 2017 Full Movie
2018: This English translation,screenshots and lay-out by: Louis Koot
Chapter 8: Kaptar part 2 and the End
A: Hunrath:
The route back to Kaptar:
Through the Maray tree you have arrivedback in Hunrath again. There is still one tree that you have to bring to life and that is the Kaptar tree.
You must now return to Kaptar. There are a few ways to go to Kaptarnow but this is the shortest and the fastest way.
Walk around the tree and after the gate go to the right, a bit further you go leftand then through door 1 into the mayor's house. Leave the mayor's house straight through door 2 again.
You are then returned to the concrete sphere, the train depot and the garage Screenfloat 1 5 17 nkjv.
Go down and go to the garage. Crossthrough the garage to the junk site and go over the junk site to the loading platform lift
Walk up the stairs and go into the yellow loading platform and press the button
The loading platform will take you further up to the upper terrain.
Walk down the plan and then follow the right path to the'gutter', which you have previously lowered when you went to Kaptar the 1st time. Climb up the slide and walk on to the switch machine. This is the switch machine with which you ended up in Kaptar the first time, so use this switch again and ..
You will return to:
B: Kaptar:
On Kaptar turn to the right and walk to the bridge, pull the lever on the left to turn the bridge towards you.
Walk up the bridge and pull the lever in the middle of the bridge, the bridge now turns to the other side.
Follow the path until you reach the square, you also followed this path when you were here the first time.
Cross the square and follow the path down the rocks, here you have alreadybeen also.
Go under the metal construction and then up, through the large metal gutter to the end. There you will find a staircase.
Above you walk between the pillars, after the 2nd pillar you go right.
Go up the stairs and keep left, you will see a pair of purple / blue cloths hanging against the wall. On the left in the corner you will find a triangular passage.
Enter here and follow the path until you reach thecave with wooden construction with the switch machine, go down on the wooden platform.
As the sphere now stands, you only have 1 entry and exit, straight ahead is a passage above, but below youthere is also an exit. And to the left of the stairs downwards, as the sphere nowstands, is the elevator to the big fan. You have to go to the bottom exit in the oppositedirection. So you must turn the sphere 90 degrees now. But you can only turn thesphere in Hunrath.
Walk to the switch machine and use it to return to the woodensphere at Hunrath ,
Go down to the pillars of the sphere and press the button twice. Then walk back up into the sphere and use the switch machine.This is how the sphere should stand.
Return to the wooden sphere and switch back to the cave in Kaptar via the switch machine.
Back on Kaptar go down the stairs and follow the path through the cave until you reach a junction. Do not be alarmed by all avian animals here.
You can then go straight ahead or right. First go straight ahead .
you end up in a smaller end cave with a table, a broken switch machine and there is also a corpse of a creature.
Walk to the table and look at the papers that are on them and read them.
On the smallest piece of paper is a number of 20 digits. Take a picture of it or write it down.
This number is generated separately for each game and is therefore always different
You can not do anything else here so go up again, turn left and follow the other path down. All the way down you walk along a rotating axis in the direction of the tree.
At the end you go to the right and .. now you can not go any further because you are standing in front of a rotatingcogwheel
Turn around and go all the way back to the cave with the woodenplatform and the switch machine inside. You have to go up to the big fan to disconnect the shaft, otherwise you can not get to the tree. You have to turn thesphere 90 degrees again to reach the elevator. So use the switch machine again to switch to Hunrath and in Hunrath you walk back to the base of the sphere and press the button twice again to turn the wooden ball again 2 times.
Switch back to Kaptar via the machine in the sphere and see .... https://savvysoft.mystrikingly.com/blog/principle-4-0. if allwent well, you will now see the metal elevator at the bottom of the stairs.
Enter the elevator and pull the lever and the elevator will take you back up. At the top you walk over the metal path .. You come to the right of the ladder that you put down earlier
Go a bit down the ladder until you are right in front of the box that sticks to the pole.
View the metal box in close-up .. Bricsys bricscad platinum 18 1 for mac free download. here you have to enter the 20 digit number and then press the ENTER button, bottom right.
At the top you see the numbers you enter, if you have entered the number correctly the cabinet will fall down.
You can click on the gray number buttons oryou click the buttons below the number buttons .. the numbers you click will appear in the display that you see on the left side of thebox.
The click places are rather sensitive .. if you think you have clickedthe 5 then it is quite possible that not the 5 but the 6 is filled in.. If you go wrong, you can erase the digits via the delete button to the left of the enter button.
Anyway . .enter your 20-digit number and then press the enter key and .. the case will break and collapse. Climb further down the ladder, turn right andthen right again and walk into the room where the huge fan is still running. You can see thebox on the left below the ladder. Walk to the device where you have previously connected the pistons, zoom in on the ring and go to the piston at the bottom left. Disconnectthe piston in the same way you have connect it.
Then walk to the ladder, go up the walkway back to the elevator. Pull the lever and yougo back down with the elevator. Enter the cave with the wooden platform and the switch machine again and use thisswitch machine to go back to Hunrath again. In Hunrath you go back to the button on the pillar of the sphere. Now press the button 6 times to turn the wooden ball now 270 degrees. This is how the sphere shouldstand now
go up again and switch back to Kaptar. Go down the stairs and follow the path through the aviary cave again all the way downagain ..
.. then continue along the axis and ...
At the end you turn right and you see that the gear is now stationary, go through the gear. Turn right down the stairs, turn right again and you will see the entrance of thetunnel to the roots of the tree.
So dive into the tree tunnel and follow the tunnel to the root and open the tap ... you see the water coming up and the energy start flowing.
Then follow the yellow hose to the stone gate and walk to theTree roots of Hunrath.
The end in Hunrath:
Obduction Pc
Go to the surface and then go to the house ofC.W and call C.W.
C.W will tell you to blow up theBleeder now. The Bleeder is the device in the water next to the train depot.
If you had not previously connected the cable to the battery, C.W.tells you that he has already done that now.
When C.W is gone, go outside and go rightinto the workshop. Go up the stairs, here you have found the rail cart with the bluelaser. At the top of the stairs, turn to the left and go to the door at the back,in the corner.
Click on the closing bar to slide it away, open the door and step outside. Walk along the path to the path that goes up.
Go op the path..You come to the stone arch bridge. In the beginning of the game you went right here to the dam to open it. Now you go left over thestone bridge.
Follow the path and then dive through the purple wall and continue along the path. You then come to the bridgethat leads to the Bleeder.
Walk to the back of the Bleeder, there you will find a hatch. Put the hatch down and you will see alever and some bars of dynamite. Raise the lever.
Now walk back to the workshop.
Copy the Save Game File
Back at the workshop you have to make an extra savegame if you want to experience both ENDINGS, without playing the game all overagain. You do this by going to the main menu (esc-key), and then click on LOADGAME. At the top save game you'll see a download arrow. Click on this arrow and you will get a screen asking if you want to copythis save game file, Click on yes and you have an extra save game. You'll need thiscopy of the last auto-save file to be able to play both the endings. There is aGOOD ENDING and a BAD ENDING.
BAD ENDING:
You are at the top level of the workshopand you have the battery cable connected. Call of duty new release 2016.
Go down and walk along the tree to door1 of the mayor's house. Go inside and then left to the elevator. Press the button to lower theelevator and then go all the way up. Walk up the balcony.
Press the plunger of the ignition mechanism down and .... you will see the blast at the Bleeder andthe Bleeder will fall.
Walk back inside and ...
You do not have to do anything anymore, look how it ends. Look down at the screens ..
you'll hear C.W and you see them in a rail cart driving over the high rails to the water tower. Then C.W appears on thescreen.
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CW is convinced that he and you have done everything right and that you, C.W and all other disappeared people will switch back to Earth. Then Farley appears on the other screen and.. unfortunately .. this is the wrong end and you and everyone else are going to die. The mistake is in the battery in the workshop .. you should not have clickedit to the right ..
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GOOD ENDING
When the credits arerunning, after the BAD ENDING, click return / back at the bottom left and choose for game loading. Click on the extra save game.
If all goes well, you are now back in the workshop.
Walk to the battery and disconnect the cable.
Now walk back to the mayor's house and take the elevator up again. Press the plunger again on the balcony and see how itends.
The Bleeder explodes and collapsesagain...
Go back inside. You will hear C.W again,who will ride over the high rail to the water tower in a rail cart. C.W andFarley appear again on the screens and ...
Farley now says that she and all other disappeared people are saved and .. CW does what he has to do and ..
alive and well everyone gets transportedof this place, but are we then back on mother Earth?
THE END
Thanks for playing OBDUCTION with myFREE OF CHARGE walkthrough.
You can express your appreciation bye-mail to m.koot98@upcmail.nl
but I do not think that you will evenwant to take this little trouble, why should you
2017: Original Dutch Walkthrough by: DickLeeuw
2018: This English translation,screenshots and lay-out by: Louis Koot